Free Delay Time Calculator
Calculate delay times synced to any BPM. Get normal, dotted, and triplet values in milliseconds and Hz for every note subdivision — perfect for dialing in tempo-synced delays, reverb pre-delays, and LFO rates.
1 beat = 500.0 ms
1 bar = 2000.0 ms
Quick Presets
| Note | Normal | Dotted (×1.5) | Triplet (×2/3) |
|---|---|---|---|
| 1/1 | |||
| 1/2 | |||
| 1/4 | |||
| 1/8 | |||
| 1/16 | |||
| 1/32 | |||
| 1/64 |
Click any value to copy it to your clipboard
Delays dialed in? Check if your full mix is release-ready — loudness, frequency, stereo, and label matching in one report.
Try free — 2 full analyses, no card requiredWhat Is a Delay Time Calculator?
A delay time calculator converts a musical tempo (measured in BPM) into delay times in milliseconds. When you set a delay effect to repeat at a musically meaningful interval — say, every quarter note — the echoes land on the beat and the delay feels like part of the groove rather than a random repetition.
The formula is simple: ms = (60,000 ÷ BPM) × note multiplier. A quarter note has a multiplier of 1, an eighth note is 0.5, a sixteenth is 0.25, and so on. Dotted values multiply the result by 1.5, and triplets multiply by 2/3.
Beyond delay effects, these values are useful for setting reverb pre-delay times, LFO rates on synths and effects, sidechain compressor release times, and auto-pan speeds. Any time-based parameter in your DAW can benefit from tempo-synced values.
How to Use This Delay Calculator
- Enter your track's BPM using the input field, or click a preset button for common tempos.
- Read the delay time table. The 1/4 row (highlighted in violet) is your reference quarter note value.
- Find the note value and type (Normal, Dotted, or Triplet) you want for your delay effect.
- Click any value to copy it to your clipboard instantly.
- Paste the millisecond value into your delay plugin's time parameter (switch from “sync” to “ms” mode if needed).
- Toggle to Hz mode to see frequency values — useful for setting LFO rates, auto-pan speeds, and tremolo frequencies.
- Use Copy All to grab the entire table as formatted text for your production notes.
Delay Types Explained
Every note value comes in three rhythmic flavours. Understanding when to use each one is key to crafting delays that sit well in a mix:
Normal (Straight)
The standard note duration. At 120 BPM, a quarter note delay is exactly 500 ms. Normal delays land squarely on the beat grid and produce a clean, rhythmic echo. Use them for straightforward rhythmic delays — they reinforce the pulse of the track without adding syncopation.
Dotted (×1.5)
A dotted note lasts 1.5 times the straight value. The most popular choice is a dotted eighth note delay (375 ms at 120 BPM), which creates the iconic syncopated “ping-pong” pattern heard in genres from dub to progressive house. Dotted delays add rhythmic interest because the echo falls between the straight subdivisions, creating a bouncing, off-beat feel.
Triplet (×2/3)
A triplet divides the beat into three equal parts instead of two. A triplet quarter note delay (333.3 ms at 120 BPM) gives a shuffled, swung feel. Triplet delays are essential in genres that emphasize swing and groove — like deep house, hip-hop influenced beats, and broken beat. They can also create interesting polyrhythmic textures when layered over straight rhythms.
Common Delay Settings by Genre
Different electronic genres tend to favour different delay settings. These are starting points — experiment with feedback, filtering, and modulation to shape the character further.
| Genre | Typical BPM | Popular Delay | Character |
|---|---|---|---|
| House | 118 – 132 | 1/4, 1/8 normal | Clean, rhythmic echoes on vocals and stabs |
| Deep House | 118 – 125 | 1/8 dotted, 1/4 normal | Warm, spacious delays with filtered feedback |
| Tech House | 124 – 130 | 1/16 normal, 1/8 dotted | Tight rhythmic delays on percussion and vocals |
| Techno | 125 – 145 | 1/16 dotted, 1/8 normal | Hypnotic, repetitive delays driving the groove |
| Melodic Techno | 120 – 130 | 1/8 dotted, 1/4 normal | Lush, atmospheric ping-pong on pads and leads |
| Trance | 126 – 148 | 1/8 dotted, 1/4 normal | Classic dotted-eighth bounce on plucks and leads |
| Drum & Bass | 160 – 180 | 1/8 triplet, 1/16 normal | Shuffled delays adding swing to fast breakbeats |
| Ambient | 50 – 120 | 1/2 normal, 1/4 dotted | Long, diffused delays with heavy feedback |
| Hard Techno | 140 – 165 | 1/16 normal, 1/32 normal | Rapid-fire machine-gun delays on kicks and stabs |
| EDM / Big Room | 110 – 160 | 1/4 normal, 1/8 dotted | Big, dramatic delays on vocal chops and builds |